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(+1)

Okay this is a really cool idea for a game. I think it's held back by lack of polish, but the mechanic of having three sort of grappling hooks you toss out and recall for ammo is awesome! I loved the dash ability too. 


Some gripes: It's often hard to tell whether you have actually dealt damage to an enemy or not, and when it will or will not take damage

(+1)

Thank you! Like always, the scope is getting smaller and smaller each time i join a jam but still end up extending the scope of the game and not polish it enough before the deadline (i was pushing builds in the 20 minutes extended period :D )

Yes i wanted to add an aiming line to better visualize the “arror” trajectory and change the “enemy hit” sound to a different one but didn’t make it in time so arrow hit sound is the same for every arrow impact :(